*03-16-2017 (Combat Interface)*
BUG FIX: Blood for Blood correctly updates its cost even when created dynamically from relics like Dead Branch.
BUG FIX: Bloody Idol no longer triggers from Slime Splitting.
BUG FIX: Champ now only purges debuffs, keeping his buffs.
BUG FIX: Dodge and Roll Power has the correct name now.
BUG FIX: Fixed visual issues for Stasis Power.
BUG FIX: HandCardSelectScreen cancellation hitbox fix + improved thresholds (doesn't need to be exact) for clickability.
BUG FIX: MoveName effect backdrop was offset incorrectly. fixed.
BUG FIX: You can now load saves into Level 4 without crashing.
DEBUG: If you enter Relic Collection with isInfo, all relics are now unlocked/seen.
DEBUG: If you open CardLibrary with isInfo set to on, all cards are now unlocked and marked as seen.
DEBUG: Opening StatsScreen with isInfo on will now unlock all characters/loadouts/hardMode.
GAMEPLAY: Can no longer skip the Wheel of Change.
GAMEPLAY: Stasis now returns cards to your hand rather than deck.
UX: Can now hover and see keyword tips on upgrade confirm screen.
UX: EndTurn button gets a lot of changes.
UX: Energy panels get outlines + hacky logic + y offset adjusted by 10px.
UX: Hitboxes properly rendered and hidden for deck/discard screens while debugging.
UX: More updates and contrast to End Turn button.
UX: Combat deck icon updated.
UX: Moving EndTurn button slightly.
UX: Moving EnergyPanel slightly.
UX: PenNib relic art is mirrored now (as the counter was obscuring the image)
UX: Upated some minor coloring logic for End Turn button.
UX: Updating asset for DiscardPilePanel button